## Nintendo Wii Gaming Resources

## Math

Wii Sports offers many opportunities for a more engaging Math lesson. Most of these connections are between Math and the actual sport itself, but it is easier to bring out a Wii than it is to take a class to a golf course, or bowling alley.

__When we rely on our brains to keep score in Bowling, we are essentially doing Algebra. When we are scorekeeping spares and strikes, we are solving algebraic expressions. In 10-pin bowling (offered on WiiSports), a strike is worth 10 points plus your next two balls. So this looks like 10+n+y. 10 is our constant, and our next two balls are our variables, (n=first ball, y=second ball). Scoring a spare is a bit simpler with only needing to calculate for 'n'. Our expression for a spare looks like 10 + n = ?. What the students will need to remember while score keeping their Wii Bowling game is that the score is kept cumulatively, so they will need to continually add the score to the previous value. To make this a bit easier for the students unfamiliar with bowling, I made a work sheet to accompany this lesson where they can add the value for each frame separately at the end.__**Algebra**

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__Golf can be scored two different ways, total strokes and strokes above or under par. When scoring total strokes, you just continue to count upwards every time the golfer swings his or her club (Depending on who is golfing, this number could get quite high). For the sake of the Integer unit, we will be scoring the other way. Each hole is given a par value. Par is the amount of strokes a golfer should be able to get the ball at the bottom of the cup. For example, if a hole is a par 4, that means it should only take 4 strokes to get the ball in the cup. If our exemplar golfer gets the ball in the cup in 3 strokes, that golfer would receive a score of (-1) for that hole. If they sink the ball in 4 strokes, they would receive a score of (0). If they sink their ball in 5 shots they would receive a score of (+1). When we score golf this way, we want to strive for a lower number, a number in the negatives would be great! When we did this activity in my grade 7 math class, each student took turns swinging the club. The entire class would keep score on their work sheet__

**Integers**

**.**

When the 9 or 18 holes were finished. The students would add up the class' collective score. This required the skill of adding multiple integers together. Some students were able to identify the zero pairs in the score which made for a quicker arithmetic and less numbers needed to add together.

I would recommend this activity for grades 6-8, depending on what the curriculum calls for.

I would recommend this activity for grades 6-8, depending on what the curriculum calls for.

I used

*Big Brain Academy: Wii Degree*as a method for differentiated instruction for our Integer unit. I wanted to ensure that the lower-level students weren't going to miss out on the Video Gaming in math class, so we used the balloon pop mini-game to have them included. There are multiple levels for varying abilities. The gamer uses the Wii remote to pop the balloons from their lowest value to their highest. The balloons may vary in size with a number inside that may no correspond to the the size of the balloon.

__For this activity, we entered "training" mode on Wii Sports and selected "Home Run Derby". The students would gather data from the distances of each ball hit. On the worksheet, they would arrange the numbers from lowest to highest and would then determine the Mean, Median, and Mode of the stats found. We did this again in the Baseball game mode with the pitching stats.__

**Statistics - Mean, Median, and Mode**

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WiiWare comes through with a new version of Carmen Sandiego. Instead of having an emphasis on History and Geography, this version incorporates Math Skills.

Recommended ages: 8-12

*Carmen Sandiego: Adventures in Math.*The cost of the game is 600 wii points, which comes to roughly $6. I cannot vouch for this resources yet as I have not had the opportunity to try it out myself, but I thought I would let you know it's out there. There are 3 different storylines for the game. It has been compared to being similar to those*Professor Layton*games for the DS.Recommended ages: 8-12