Nintendo DS Resources
This is the device that started my shift in thinking. I started using the Nintendo DS with Brain Age to help a boy struggling with his basic number sense in my pull-out Math class. Since then I have explored various ways to integrate different video games into the classroom.
Brain Age provides several logic and stimulating activities that can keep a student's mind sharp. Both Brain Age 1 and 2 offer simple to challenging timed math problems. These math problems range from addition, subtraction, multiplication and division questions, to the classic "How many passengers on a bus" like scenarios. Other activities include telling time (with a twist) and counting.
What Personal Math Trainer offers is pretty straight forward. Basic to advanced "Drill and kill" math facts similar to those offered in Brain Age as well as a 100-cell math square where the student adds, subtracts, multiply, and divides the numbers in the furthest left column and top row together and writes it in the box where the row and column meet. The engagement here doesn't come so much from the game itself as it does with getting the technology into the hands of the students. If you are just looking for a activity to help improve the student's number sense I would recommend this game over the Brain Age ones listed above.
I never used this game for a specific lesson, but had it available for a student who struggled with the concept of money. Among other brain activities on Big Brain Academy . Students can explore their ability in 5 unique categories that a brain can function, Computing, Analyzing, Thinking, Memorizing, and Identifying. Each category includes several different games to help improve the student's brain function for that category.
This was another game that I would use as a reward for those students who were finished their work early. Scribblenauts is a puzzle/problem solving game where the student is given a scenario that requires solving. What makes Scribblenauts different is that the possibilities are almost endless. If the student can think it....and spell it. They can integrate their idea into the solution for the problem.